This church is dedicated to the Sorted/Morninglord and named after St. Andral, whose bones once rested under the altar (see the 'Bones of St. Andral" section).

Non-Playable Characters:

This slouching, centuries-old stone church has a bulging steeple in the back and walls lined with cracked, stained glass windows depicting pious saints. A fence of wrought iron encloses a garden of gravestones next to the church.

A thin mist creeps among the graves. This church is dedicated to the Sorted/Morninglord and named after St. Andra!, whose bones once rested under the altar (see the i'Bones of St. Andra!" section). Father Lucian Petrovich (LG male human priest) oversees the church·and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska (LG male human noncombatant). A brawny lad with a perpetually furrowed brow named Milivoj (see below) tends the grounds and digs graves.

At night, the church is pa.ck􀂛d 􀂜ith 2d6 + 6 frightened Vallakian adults (LG male and female human commoners) and 2d6 equally terrified Vallakian children (LG male and female human noncombatants). Father Lucian offers his nightly congregate in his prayers and the promise of St. Andral's protection. Among Father Lucian's nightlyflock is a sa"d old 􀂟oman named W􀂠llemina Rikalova. Her son, the shoemaker Udo Lukovich, has been imprisoned for speaking out against the burgomaster
(see area N3m). She prays that her son will be set free.

Milivoj (N male human commoner) is rarely seen without a shovel, which he wields like a club. Modify his statistics as follows:
, His Strength is 15 (+2).
, His melee weapon attack bonus is +4, and he deals 4 (ld4 + 2) bludgeoning damage when he hits with the blunt head of his shovel.

Milivoj rejects the burgomaster's proclamation that "All will be well!" and is frustrated that he can't protect his younger siblings. He wants to be free of Barovia's curse but sees no hope of escape.

BONES OF ST. ANDRAL
Until recently, the church was protected from Strahd's depredations by the bones of St. Andra!, which were sealed in a crypt beneath the church's main altar. But now the church is at risk because someone broke into the crypt a few nights ago and stole the bones. Until recently, Father Lucian was the only person in Vallaki who knew about the bones, but he recalls mentioning them to Yeska over a month ago to put the fearful boy at ease.
After the bones were stolen, Father Lucian asked Yeska if he told anyone else about the bones. The boy nodded but wouldn't divulge a name.
The culprit is Milivoj, whom Father Lucian correctly suspects. But the priest has been reluctant to confront Milivoj because the lad is so ter;nperamental. Father Lucian has not reported tqe theft for fear of the distress
.• that thi ·􀂡e􀂢s i:riig'􀂣t􀂤au􀂥e. a􀂦d he doesn't want to r􀂧in the burgomaster's festival If the party includes a good-aligned cleric or ·paladin, Father Lucian ri(􀂨nti.on.s the theft in the hope that the characters can provide assistance.

St. Andral's crypt is a 10-foot-square, 5-foot high chamber beneath the chapel. To reach the crypt, Milivoj used his shovel to pry up the chapel floorboards. (The boards
have since been replaced.) If one of the characters confronts Milivoj and succeeds on a DC 10 Charisma (Intimidation) check, he admits that Yeska told him about the bones. He also admits to passing along the information to Henrik van der Voort, the local coffin maker (area N6), and to stealing the bones for Henrik in return for money to help feed his younger sisters and brothers.

The theft of the bones has left the church vulnerable to attack by Strahd's minions (see "St. Andral's Feast" in the "Special Events" section at the end of this chapter). If the bones are returned to their resting place, St. Andral's church once again becomes hallowed ground, as though the building was protected by a hallow spell.

Father Lucian Petrovich (LG male human priest) oversees the church and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska (LG male human noncombatant). A brawny lad with a perpetually furrowed brow named Milivoj (see below) tends the grounds and digs graves.
 
Among Father Lucian's nightly-flock is a sad old woman named Willemina Rikalova. Her son, the shoemaker Udo Lukovich, has been imprisoned for speaking out against the burgomaster (see area N3m).

#### ST. ANDRAL's CHURCH

This slouching, centuries-old stone church has a bulging steeple in the back and walls lined with cracked, stained glass windows depicting pious saints. A fence of wrought iron encloses a garden of gravestones next to the church.
A thin mist creeps among the graves.
This church is dedicated to the Morninglord and named after St. Andral, whose bones once rested under the altar .
Father Lucian Petrovich oversees the church and the local orphanage, he does his best to raise spirits of the locals.
Assisting him is an orphan and altar boy named Yeska, a brawny lad with a perpetually furrowed brow named Milivoj tends the grounds and digs graves.
At night, the church is packed with 2d6 + 6 frightened Vallakian adults and 2d6 equally terrified Vallakian children. Father Lucian offers his nightly congregation his prayers and the prom
ise of St. Andral's protection. Among Father Lucian's nightly-flock is a sad old woman named Willemina Rikalova. Her son, the shoemaker Udo Lukovich, has been imprisoned for speaking out against the burgomaster . She prays that her son will be set free.

Milivoj is rarely seen without a shovel, which he wields like a club. Modify his statistics as follows: , His melee weapon attack bonus is +4, and he deals 4 (ld4 + 2) bludgeoning damage when he hits with the blunt head of his shovel.

Milivoj rejects the burgomaster's proclamation that "All will be well!" and is frustrated that he can't protect his younger siblings. He wants to be free of Barovia's curse but sees no hope of escape.

Bones of St. Andral

Until recently, the church was protected from Strahd's armies by the bones of St. Andral, which were sealed in a crypt beneath the church's main altar. But now the church is at risk because of Baron Vargas and his crusade against the church of the Morninglord. Father Lucian is worried that they are no longer safe in the church and does not want the Baron's men to desecrate them. But the bones are also the church and its followers defence in the town and the priest is now at the crossroads of a difficult decision.

But the decision was made for him when the bones went missing. He suspects Milivoj and asks the party to help him recover the bones as it pains him too much to accuse one of his "sons".
St. Andral's crypt is a 10-foot-square, 5-foot high chamber beneath the chapel. To reach the crypt, Milivoj used his shovel to pry up the chapel floorboards. (The boards have since been replaced.) If one of the characters confronts Milivoj and succeeds on an Intimidation check, he admits that Yeska told him about the bones. He also admits to passing along the information to Henrik van der Voort, the local coffin maker (area N6), and to stealing the bones for Henrik in return for money to help feed his younger sisters and brothers.

The theft of the bones has left the church vulnerable to attack by Strahd's minions (see "St. Andral's Feast" in the "Special Events" section at the end of this chapter). If the bones are returned to their resting place, St. Andral's church once again becomes hallowed ground, as though the building was protected by a hallow spell. These bones belong to Argynvost and if they are returned to Argynvostholt, they will restore the honour of the knights and bring peace to Argynvost's spirit.

Inhabitants:

Lucian Petrovich (Priest)

Yeska (Altar Boy)

Milivoj (Gravedigger)

At Night:

2d6+6 commoners (adults)
2d6 children

Willemina Rikalova (sad old woman)

St Andrals Feast

The Feast of St. Andral

According to the RAW material, this event is pretty rushed and barren. I briefly went over some of the problems with the canon quest at the end of this Vallaki post, which I won't reiterate. Instead, I'll focus on reorganizing and running the quest, as well as the potential consequences in its aftermath.

Rather than a simple event or an exciting fight, the Feast of St. Andral has several different parts all connecting and interweaving. It's both a search quest, a who-dun-it quest, and a potential disaster event. Don't expect to handle it all in one session, but rather stretch it out and weave it into the main story.

Searching for the Bones

The Coffin Shop

A Feast Indeed

The direct text tells us that the Feast event is confined to the church. While the church is definitely a major location throughout this quest, I changed this, allowing the vampire spawn to run around Vallaki all they wanted, mowing down one person after another.

Finale

Aftermath

Following Strahd's appearance and attack on the town, Vallaki goes into high alert. There are more guards on the streets from then on and the party should sense an overall state of unrest amongst the populace. They can still go about their business exploring the town and meeting NPCs, but the conversations will be a bit different, of course.

If the Feast happens and causes a lot of turmoil - or if the timing is just overall wrong - you can have the Burgomaster pass an edict postponing the Festival of the Blazing Sun for a day or two, giving the party more time to recover and explore. You don't want to run one disaster directly on the heels of another. You should try to give a session or two of down time and roleplaying before running the shitstorm that is the Festival. Otherwise, your players will likely feel rushed and disappointed.

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