Ghost of Thorn Durst

Small undead, lawful good
 

Armor Class11 
Hit Points35(10d6) | 10-60
Speed0Fly 40 (hover)

 

STRDEXCONINTWISCHA
7 (-2)13 (+1)10 (+0)10 (+0)12 (+1)17 (+3)


Damage Resistances:
 acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from non-magical weapons
 

Damage Immunities: cold, necrotic, poison
Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
 

Senses: Darkvision 60ft., Passive Perception 11
Languages: Common
Challenge: 3 (700 XP)


Ethereal Sight.
 The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.


Incorporeal Movement.
 The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn in side an object.

 

 

Actions

  • Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 17 (4d6 + 3) necrotic damage.

 

  • Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

 

  • Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened . It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

 

Errata:

First encountered as an illusion in Barovia

Actual ghost is inside E7 Haunted House
Passive (only fights in self-defense)
Can possess the players

Relationships:
Son of Gustav and Elizabeth Durst (deceased)
Brother of Rosavalda (Rose) Durst

Character Traits:
“I’m scared of everything, including my own shadow, and weep with despair when things don’t go my way.”
Doesn't like when characters touch his toys.
Fears abandonment.

DM Notes:
Uses modified ghost statistics

Full Character History:

The Durst children, [Rose] and [Thorn], were neglected by their parents and locked in this room until they starved to death

The children don’t like it when the characters disturb their toys, but they fight only in self-defense. Unlike the illusions outside the house, these children know that they’re dead. If asked how they died, Rose and Thorn explain that their parents locked them in the attic to protect them from “the monster in the basement,” and that they died from hunger. If asked how one gets to the basement, Rose points to the dollhouse and says, “There’s a secret door in the attic.” Characters who then search the dollhouse for secret doors gain advantage on their Wisdom (Perception) checks to find them.
 
The children fear abandonment. If one or more characters try to leave, the ghost-children attempt to possess them. If one of the ghosts possesses a character, allow the player to retain control of the character, but assign the character one of the following flaws:

A character possessed by the ghost of Rose or Thorn won’t willingly leave Death House or the dungeon below it. Both ghosts can be intimidated into leaving their hosts with a successful DC 11 Charisma (Intimidation) check made as an action.
 
A ghost reduced to 0 hit points can reform at dawn the next day. The only way to put the children’s spirits to rest is to put their skeletal remains in their tombs (areas 23E and 23F). The children don’t know this, however.

Encounter Block:

11 Thorn [[Thorn]] 11 35 35 - Only fights in self-defense. 700 XP
Powered by Forestry.md