VISTANI

The Vistani (singular: Vistana) are wanderers who live outside civilization, traveling about in horse-drawn, barrel-topped wagons called vardos, which they build themselves. Compared to Barovians, they are flamboyant. Vistani dress in bright clothes, laugh often, arid drink heartily. As much as they feel at home-in Strahd's dreary land, they know they can leave it whenever they please and aren't damned to spend eternity there.
Vistani are silversmiths, coppersmiths, haberdashers, cooks, weavers, musicians, entertainers, storytellers, toolmakers, and horse traders. They also earn money by telling fortunes and selling information. They spend whatever they earn to support a lavish lifestyle, display their wealth openly as a sign of prosperity, and share their good fortune with family and friends.
Each family or clan of Vistani is its own little gerontocracy, with the oldest member ruling the roost. This elder. carries the bulk of the responsibility for enforcing traditions, settling disputes, setting the course for the group's travels, and preserving the Vistani way of life. Vistani elders make all the important decisions, but whether by choice or because of their age, tend to speak in cryptic, flowing riddles. Vistani families and clans are closely knit. They resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Although they can seem lazy and irresponsible to outsiders, the Vistani are serious people, quick to act when their lives or traditions are threatened. They are merciless when they believe they must be. Vistani who knowingly bring harm or misfortune to others of their kind are banished-the worst punishment a Vistana can imagine, even worse than death.

STRAHD'S VISTANI SERVANTS

During one of Strahd's military campaigns, years before he became a vampire, a group of Vistani rescued him after he was wounded in battle. These Vistani not only nursed Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege extends to the present day. Thus, Vistani can travel freely through the fog that surrounds Barovia, without fear of harm or entrapment.
Strahd honours his debt to the Vistani in part because he envies the Vistani way of life-the freedom they have to go where they please, their devotion to family, and their festive spirit. The courtesy he shows them is not simply a matter of honour but is also born from his admiration of them. In the centuries since Strahd became a vampire, many Vistani have allowed themselves to be corrupted by Strahd, to the extent that they consider him their king. Vistani who serve Strahd are less lively and friendly than normal Vistani, and their hearts are poisoned with dark intentions.
Strahd uses them to lure adventurers into his domain and keep him informed about the events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the consequences of disobeying him. When it comes to sharing information about their dark master, Strahd's Vistani pretend to be helpful, but the information they impart is misleading at best and often deceptive. They readily tell adventurers that they have a potion that protects them from the deadly fog that surrounds Barovia. Although this is a lie, they attempt to sell their fake potion for as much money as they can get.

VISTANI LORE

Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana's trust.

STRAHD VON ZAROVICH

About Strahd, the Vistani believe the following:

LAND OF BAROVIA

Vistani know the following facts about Barovia and Barovians:

BELIEFS AND SUPERSTITIONS

The Vistani have deep-rooted beliefs and superstitions that they pass down from one generation to the next:

VISTANI CURSES

A Vistana, regardless of age, can use an action to utter a curse. The curse targets another creature within 30 feet that the Vistana can see. The Vistana can't utter another such curse before finishing a long rest.
The curse is a repayment for an injustice or a slight. The target must succeed on a Wisdom saving throw to avoid the curse. The saving throw DC is 8 + the Vistana's proficiency bonus+ the Vistana's Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration $pell, or similar magic. It doesn't end when the target dies. If a cursed target is returned to life, the curse remains in effect.
When the curse ends, the Vistana suffers a harmful psychic backlash. The amount of this psychic damage depends on the severity of the curse that was invoked. The Vistana chooses the curse's effect from the options that follow; other Vistani curses are possible. All such effects deal psychic damage to the Vistani who uttered them when they end:

EVIL EYE

As an action, a Vistana can target a creature within 10 feet that the Vistana can see. This magical ability, which the Vistani call the Evil Eye, duplicates the duration and effect of the animal friendship, charm person, or hold person spell (Vistana's choice), but requires neither somatic nor material components. The spell save DC is 8 + the caster's proficiency bonus+ the caster's Charisma modifier. If the target succeeds on the save, the Vistana is blinded until the end of the Vistana's next turn. A Vistana who uses Evil Eye can't use it again before finishing a short or long rest. Once a target succeeds on a saving throw against a Vistana's Evil Eye, it is immune to the Evil Eye of all Vistani for 24 hours.

VISTANI BANDITS

You catch a whiff of pipe smoke in the cold air and hear laughter through the fog. These evil Vistani march through the Barovian wilderness without concern for their wellbeing, smoking pipes, drinking from wineskins telling ghost stories. They are searching for graves to plunder or hunting small game. For a price of 100 gp. As long as , these Vistani are with the party, roll a 1d12 instead of a d12 + d8 when determining random encounters in the wilderness. In addition, wolves and dire wolves don't threaten the characters as long the Vistani are traveling with them and aren't their prisoners.
Treasure - One Vistani bandit carries a pouch that holds 2d4 small gemstones.

Player-Based Notes

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